Issue: Cannot get IE power to operate IC2 machines. Tried connecting in various ways using MV and LV cables/connectors directly from a MV capacitor to IC2 machines and/or storage (battbox). Will not power or
Here''s a more detailed description of how power works in IC2. Power is sent in packets every tick to machines that need it. The size of the packets is known as the voltage, or power tier. Tier 1 = Low = 32 EU (Basic machines) Tier 2 = Medium = 128 EU Tier 3 = High = 512 EU (Kinetic Generator) Tier 4 = Extreme = 2048 EU
Hello again, got another program for y''all. This one should be pretty easy to setup, I''ve learned some things that make this more flexible. All you need is any computer (advanced or not), any ADVANCED monitor (you pick the size, and the number of monitors too), and a EU storage device(s) (MFSU, MFE, CESU or Batboxes) and this computer will figure out the total
Not for starting ic2, you need your machines running with something to be able to get solar panels, the other option would be either lava for a magmatic gen from ic2 or a nuclear reactor; it''s not like ic2 has tons of options for power, and only with mekanism cables you can convert from your main source.
IC2 Power Priority? If you have one MFSU and one Mass Fabricator, and you want the power to only go to the massfab when the MFSU is full, you set the MFSU to "Emit when full" and send the redstone signal to the massfab. If you also got the "advanced power management" mod installed, i suggest a setup of storage monitors linked to the mfsu''s
Then the second issue: my makeshift fix for IC2 is fine and all, but I can''t get fluiducts to pull from the refined storage to a magmatic dynamo with Thermal Expansion, which I need in order to have the RF to power the refined storage system in the first place. And since I can''t get cables to work with them, either, and there''s no way to use a
The Multi-Functional Electric storage unit, or MFE, is a Tier 3 energy storage unit that stores Industrial Craft EU. The MFE is capable of storing up to 4,000,000 EU and accept a maximum power input of 512 EU/t, into any of its five non-dotted sides. It will also output 512 EU/t through its dotted side, that will cause tier one and two machinery to explode violently.
In IC², power tier refers to a range of EU per tick (EU/t) by which blocks and items are grouped, which defines certain ways they behave. Incorrectly matching power tiers between equipment usually results in either a lack of functionality or a surplus of explosions. (Even if it''s only one, any number of unwanted explosions is a surplus!) Machines (if they are EU acceptors or producers
IC2 power questions . I have a simple power system - 30 tier 1 solar panels feeding into an MFSU. The transformer takes it in and throws out one 128 EU packet, and holds the other 3 in the internal storage. The 128 EU packet then goes to the LV transformer, which splits it into four 32 EU packets. 1 of those packets goes to the batbox
Geo generators really are the best way to get power, even at later stages in the game. 20,000 Eu from a single bucket of lava at 20EU/t, and it doesn''t keep wasting fuel like burning coal does if your storage is full.
sorry if i used the wrong flag to ask this but i really do not knew any other place to ask this i made a personal modpack for myself to play ic2, mekanism, refined storage, electrodynamics and assembly line machines in 1.19.2 but i can''t find a way to convert EU to RF or FE in this game version, i tried to use universal cables in some machines of ic2 and it didn''t worked, i tried to
There''s also a difference in how the two sets of wires interact. In GC2 I would use IC2 wires everywhere except when I needed to power a buildcraft machine (buildcraft doesn''t like IC2 wire.) I''d simply put an aluminum wire connecting the machine to the IC2 wire. It looked weird but worked wonderfully. However in GC3, the different wires won''t
Batbox > Universal Cable > Flux Duct > Refined Storage Controller . . . As a side note this is a problem you will have everytime you try to use power generators from IC2 to power almost every other mod, which is why I recommend switching off IC2 power to something else, like Steam dynamos or thermal generators - or even nuclear reactors if you
Start with the small stuff and scale up. If you want "constant power", just count how much EU/t your setup requires. A Minecraft day (20 minutes) has 24000 ticks. Count 12000 times the EU/t and, do that much storage. As long as it doesn''t rain, you''ve got power 24/7. (A batbox, 40 000 eu, can sustain 3.3 eu/t for a complete night.
In other words, I''m looking for addons where an MFSU would no longer cut it and you''d need to justify having an AFSU (IC2 addon that adds a Tier 5 storage holding up to 1 billion EU). Base IC2 has the Mass/Matter Fabricator that accepts Tier 3/512 EU/t and that needs lots of power but becomes pretty trivial once you build a nuclear reactor and
As a result of this, you don''t want to do parallel battery outputs to your machines, because it''s harder to keep track of how much power you output. Now, IC2 machines don''t have an input limit. This includes batboxes, MFEs, CESUs, etc.. They won''t be
They convert Ic2 power (EU) to Buildcraft power. The advantages of using Ic2 power is that all you need is one power source, not several different kinds. Also, you can actually store EU; with BC power you cannot. One energy link will power a
There is some RF tool blocks that can make things easier. One being a power monitor that can generate a redstone signal if a selected power block has <X% power or >Y% power. You can then interface that with a RF Tools logic gate(?) which takes in 3 redstone input and has one output whose value can switch when it gets some input.
Insulations don''t affect cable loss any more. IC2 calculates the path with the least loss which sometimes does not mean the shortest path. Loss is also rounded down so if are producing 1eu/t you are using copper cables the first 4 cables do not provide any loss because 0.2+0.2+0.2+0.2=0.8 meaning it is rounded down to 0 and only in the fifth will you actually get
Yeah an IC2 mass fabricator is what I had in mind, so hypothetically IC2 is the only mod necessary to get a nuclear reactor perpetual motion machine, though you may want some mods to help with logistics and redstone. Unfortunately mods for direct conversion from EU to rf or any other mod''s power system are pretty rare or outdated.
Is there such mod that will automatically without placing any power exchangers make IC2 machines accept power such as RF/FE etc? I just noticed a mod called Tech Reborn, which is basically different IC2, and on the FTB Wiki it says "It adds many new machines, which can use Forge Energy, Tesla, Redstone Flux or Energy Units.
Been playing Enigmatica 2: expert recently, and have come to the part where I need to start upgrading IC2 power up from my basic generator. Now i''ve been hearing a lot of people say: "go straight to Mekanism". I don''t want to do that, instead I
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IC2 power conversion options. [Infinity Evolved Expert Mode] I''ll also note that EU Storage Blocks and Transformers will store power up until they can send a full-sized packet for their tier (to minimize power loss in cables). As a simpler example, many machines start out with 32 EU/p limits. BatBoxes output 32 EU packets (and at most once
I realized that with the Highest portable storage divice you are basically invincable, even if someone attacks you with a Nano Saber which is ment to be a effective counter. So it was decided that Electric Armor can no longer charge from external items. That being said you can still expland the armor power storage with the Armor Configurator.
Fun fact to add, transformers store up to their maximum input (128 LV, 512 MV, 2048 HV) inside of them when up-converting (transforming upwards) the power so that they always give off the
As far as i know, IC2 is the only mod that upgrading/speeding up your machine represents a real power draw. (even gt5u/CEu its kinda whatever since you usually unlock new generators every tier to supply you new power hungry machines, powering a 16HV machine with a 16HV generator isn''t any harder than powering 16lv machines with 16lv gens). IC2
Issue: Cannot get IE power to operate IC2 machines. Tried connecting in various ways using MV and LV cables/connectors directly from a MV capacitor to IC2 machines and/or storage (battbox). Will not power or register at all on the IC2 machines. I hope this is not a stupid complaint but I have tried looking everywhere for a straight forward answer.
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