X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Manage an empire or EXPLORE space in first person. Energy Cell production waiting for storage . Hello, I''m making an energy plant, but it says modules waiting for storage, I have a larger container attached to the
For some reason my Shipyard is dedicating more and more space to energy cells, it''s now at 8 million units, there is literally not enough space for any other components, and so ships have stalled since i can''t even produce an S anymore due to lack of parts Setting manual storage does nothing, moving the bar down just resets as soon as you click away, no changes
X4 is a living, breathing space sandbox running entirely on your PC. Thousands of ships and stations trade, mine and produce, all realistically simulated. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations.
X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Manage an empire or EXPLORE space in first person. Added energy cells and storage container L to the phq, module waiting for storage..help?^^ Share Sort by: Best. Open comment sort options. Best. Top
Looking for some expert advice. Everytime I fell like I''m starting to get the hang of it, there is a hiccup that I cannot wrap my head around. My station is not receiving energy cells anymore. I have shown two examples, medical supplies which appear to be working correctly(?), and energy cells which do not. I have tons of energy cells available for sale and they work to a
Avarice system has incredible sunlight value = 1390% (max possible I seen aside is 200%) and what I recall from x3 that influence drastically on Energy cell production. So few questions: 1) Is it actual for x4 that solar stations benefit from better sunlight? 2) Do player stations able to withstand tides? And optional: if "yes" -> why locals built station in asteroid if
Based on my experience, "Mining" S''s usually have no cargo at all, occasionally they have a little ore/silicon if you''re lucky. "Power Distribution Unit" S''s often contain Energy cells. Distribution units almost always have energy cells inside when they''re leaving solar plants or moving towards wharves/shipyards/defense platforms.
I have a station producing energy cells and I want my Medium Trader to sell them to whoever will buy them. My station has a manager. For the life of me I cannot get the trader to pick up the cells and sell them to whoever wants them. When I put "Trade for commander" or "trade for commanders storage", the trader fails to find the cells and then does
For comparison most sectors in X4 have 100% solar multiplier, so placing those 93 Energy Cell productions in a sector like Argon Prime would produce 951,360 more Energy Cells per hour before workforce bonus. You can deconstruction the Energy Cell production modules for a full refund of parts.
Docked at my HQ trying to transfer energy cells from a M transport to build storage. I hit confirm, and nothing happens, the items don''t move from the ship to the storage. X4: Foundations > General Discussions > Topic Details. Essedus. Dec 9, 2018 @ 3:06pm Do you have a Storage Module for the Cells to go into? #1. Essedus. Dec 9, 2018
Thanks for the tips, what is needed for a good energy cell producing station? I am in the Sagaris sector and there is over 200% here, havn''t seen any energy cell stations. Segaris has plenty of sun and is a good enough sector for energy stations. Though energy cell trade is not incredibly lucrative.
Energy Cells (ware) Contrary to common belief, Energy Cells are not simply glorified batteries; actually, they are sophisticated bio-chemical (or bio-mechanical, depending on technology) devices capable of storing energy near or at 100% efficiency.
X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. Manage an empire or EXPLORE space in first person. There''s like 5 tiers of products, each one building up on the previous ones and more easily sellable to othe ai, an energy cells are at the lowest tier.
X4 is a living, breathing space sandbox running entirely on your PC. Thousands of ships and stations trade, mine and produce, all realistically simulated. at least 1 dock and at least 1 container-type storage and make sure they are all joined together. Once your station plan is done, click "confirm module" then click the "+" icon on your
How can It be that I produce 3000 energy cells/h but I have to wait for hours for every single energy cell to arrive on my build storage because instead of moving it from the station inventory it is traded by some far off trader - if I am lucky. There MUST be a way to automate this. Otherwise I will have to constantly micromanage every single station I own
X4 is a living, breathing space sandbox running entirely on your PC. Thousands of ships and stations trade, mine and produce, all realistically simulated. the game doesn''t automatically transfer items from the Station Ware Storage to the Stations Build Storage, even if you need Energy Cells and have an attached Solar Panel production making
So I''m still learning to managing stations. Bosa Ta HQ: I have 2 solar panels creating energy cells that transfer default to HQ storage. I need to to transfer energy cells to build storage. I cant see way to do this other than to manually get a ship to transfer between them. I have made a ton load of cargo drones, seems there must be a way for the station itself to
X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. The complication refer to how the AI manages the storage allocations when there are multiple products being produced on a single station. A proportionally by-unit more storage space is allocated to the end products
Hello everyone. I''ve a massive Solar power plant in and built a little energy cell trading station in Windfall IV. To be clear, trading station has dock and storage modules. Also manager is assigned. But I can''t use "repeating orders" behavior to transfer energy cells between stations or find energy cells in "Select trade wares"tab.
I have a solar panel on it and a L Argon solid storage on that. It won''t make energy cells and has the message "Modules waiting for storage". What am I doing wrong? X4: Foundations > General Discussions > Topic Details. Willy Pete. Feb 28, 2021 @ 11:19pm Modules waiting for storage
absolutely make sure you have tons of storage for all of your goods (maybe except ice/silicon/ore) what ive noticed is that this has a huge impact on how efficiently it uses your assigned traders/autotraders/incoming AI traders. the larger the storage, the larger the buy/sell orders will be, which means you will run into less times where your hauler is just moving 100 of a good.
The energy cell problem still seems to be present in X4 and i would really like to see something done about it (or maybe i''m doing something wrong?) They have about 900k and 380k energy cells in their storage. I wanted to see, if that''s enough to distribute energy cells properly, so i have played about 12 hours after setting the ware
X4 is a living, breathing space sandbox running entirely on your PC. Thousands of ships and stations trade, mine and produce, all realistically simulated. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations.
My station has the following: 1x M6S Luxury Dock Area 2x Energy Cell Production (capped in storage) 1x Paranid S container storage Paranid 3-Dock T Pier Paranid S Dome I also have a manager present. I''m unsure why I can''t auto-sell to NPC traders and other stations. X4: Foundations > General Discussions > Topic Details. unduruu1. Dec 3
It has 1,025,000 Container storage, and 100,000 Solid storage. It produces its own energy cells and refined metals. Specifically, it produces/consumes: 13,560 cells/h, while consuming 2400 cells/h for production of other items. Not sure about this in X4 tho (especially with this workforce thing), I dont have X4 Reply reply
So once your storage is full you need 12 panels, to keep it going, but until your storage is full you''ll either need to buy energy cells or have 18 panels (sell the rest once you storage is full) Last edited by voxdei20 ; Apr 4, 2022 @ 6:02pm
I built a station with 200,000 container storage and the station produces silicon wafers, energy cells, and smart chips. The station has some solid storage for raw silicon, ofc. The logical overview has the container storage divided like this: Energy Cells - 39,602 max Silicon Wafers - 7,920 max Smart Chips - 3,168 max Any idea how the game is calculating this ratio,
"Contrary to popular belief, Energy Cells are not simply glorified batteries: actually, they are sophisticated bio-chemical (or bio-chemical, depending on technology) device capable of storing energy near or at 100% efficiency." - As per in game encyclopedial 1 m³ Container Advanced Composites Antimatter Cells Silicon Wafers Space Fuel Refince Metals Microchips Scrap
X4 is a living, breathing space sandbox running entirely on your PC. Thousands of ships and stations trade, mine and produce, all realistically simulated. In this universe, you can grow from being the lone pilot of a fighter ship, to managing a vast empire, commanding your fleets and designing colossal space stations. You can manually
X4 is a living, breathing space sandbox running entirely on your PC. Thousands of ships and stations trade, mine and produce, all realistically simulated. So if your container storage is full from all the energy cells, it doesn''t affect miners. But if solid storage is full, then the miners will remain waiting, until you have enough solid
Just checked the stats for the Terran energy module and you will only produce 48 energy cells per hour. Your best bet is to deconstruct the solar panels which will net a 50% material refund which you could then use to build a solar power plant in one of the better sectors for sunlight.
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